AI Insights · Timothy · January 2023
Top 5 Idler Games Performance on Android in Latin America Q4 2022
Explore the performance trends of the top 5 Idler games on Android in Latin America during Q4 2022, highlighting their weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Idler games on the Android platform in Latin America showed notable performance trends, as analyzed by Sensor Tower. Here’s a closer look at their weekly downloads, revenue, and active users.
My Perfect Hotel by SayGames Ltd saw a significant rise in popularity. Weekly downloads surged from 280K in late September to 588K by the end of December. The game's weekly revenue increased steadily, peaking at approximately $707 in the last week of December. The active user base also expanded, growing from 744K to over 1.3M during the same period.
My Mini Mart from Supersonic Studios LTD experienced fluctuating yet impressive growth. Weekly downloads initially dipped to 65K in mid-October but recovered to reach 360K by the end of December. Revenue showed a similar trend, starting at around $351 and peaking at $705 in the final week. Weekly active users rose from 379K to 783K over the quarter.
Lifting Hero by Rollic Games had a mixed quarter. Downloads peaked at 318K in early October but gradually declined to 69K by the end of December. Revenue remained modest, with a high of $44 in late October. Active users, however, remained relatively stable, ending the quarter at 887K.
Cat Paradise by seazusouth also saw varied performance. Downloads fluctuated but ended strong, increasing from 191K in late September to 298K by the end of December. The active user count followed a similar trend, growing from 448K to 532K during the quarter.
Eatventure from Lessmore UG showed a remarkable performance in terms of revenue. Starting at $173 in late September, weekly revenue peaked at $2.1K in early December. Downloads saw a significant spike to 281K in late October before tapering off to 38K by the end of December. Active users peaked at 459K in early November, ending the quarter at 270K.
For more detailed insights and trends on these games, visit Sensor Tower.